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CATIA

CATIA

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Content of CATIA

INTRODUCTION OF DESIGN CONCEPT AND PROCEDURE

  • Detailed Concept Of CAD
  • Need & Importance Of CAD
  • Overview About Actual Designing in Industries, Fundamentals of Design and Its Implementation

Methods

  • All Characteristics of Catia To User Friendly Atmosphere
  • Superiority of Catia With Its Use and Demand in Industries

TAKING THE CATIA V5 TOUR

  • Introduction to Catia V5 Version
  • System Requirements
  • Starting Catia Version V5
  • The Workbench Concept
  • Workbenches
  • Adjusting the Catia Interface
  • Creating and Managing Workspace
  • Menu and Toolbars
  • Starting New Drawing
  • Finding Tools
  • Selecting/Moving Objects with Mouse
  • The Object/Action and Action/Object Approaches
  • Working with Planes
  • Graphic Properties Toolbar
  • Changing the Graphic Properties
  • Changing the Interface From 3d Modeling To 2d Sketching and Vice-Versa
  • Uses & Description About Specification Tree, Navigation Compass.
  • View Toolbar as A Common Toolbar for All the Interface.
  • Documentation Management

Sketcher

  • Introduction of Drafting and Its Concept
  • Entering/Exiting the Sketcher Workbench
  • Coordinate Systems
  • Profile Creation Tools for Creating 2D Sketch
  • Modifying the Sketch Created (If Error Is There)
  • Open Profiles and Its Limitations
  • Tools for Changing Visualization and Orientation of Sketch
  • Uses of Constrains Tools for Making Fully Constrained Sketch
  • Operation Tools for Reducing Work and Easy Drawings.
  • Creating Basic Sketch
  • Positioned Sketching
  • Commands Such as Lines, Circle Etc
  • Pre-Defined Profiles
  • User-Defined Profiles
  • Setting Units
  • Construction Geometry
  • Constraining the Sketch
  • Difference Between Dimensional Constraints and Geometrical Constraints
  • Geometry & Constraints Management (Geometric and Dimensional)
  • Explanation of Fully Constrained Sketches
  • Sketcher Re-Limitations
  • Trim Options
  • Quick Trim Options
  • Mirroring an Object
  • Placing/Making an Object in A Symmetrical Position
  • Translation, Rotation and Scaling an Object
  • Offset and Offset Propagation Modes
  • Projecting A 3D Element
  • Isolating Projecting Elements
  • Sketch Analysis Window and Sketch Analysis
  • Quick Geometry Diagnosis

BASIC FEATURES OF PART DESIGNING

  • Concept Of 3D And Part Design Terminology
  • Selecting Sketch to Convert It into Volumetric Design
  • Concept of Volumetric Designing with Respect to Industries
  • Creating Base Features
  • Selecting A Base Feature and Modifying Them
  • Creating Volume in Linear Direction (Pad)
  • Creating A Cavity in Volume in Linear Direction (Pocket)
  • Limitations of Pad and Pocket Command
  • Restrictions for Pad/Pocket Profile Sketches
  • Restrictions for Pad/Pocket Profile Sketches
  • Creating Multi-Pads/Pockets
  • Creation of Axis at Required Place
  • Dimensioning an Axis for Appropriate Work
  • Creation of Volume in Circular Shape (Shaft)
  • Removal of Volume in Circular Shape (Groove)
  • Restrictions of Revolved Features
  • Creation/Removal of Volume on Pre-Defined Path (Rib/Slot)
  • Creation of Hole Using Positioning Sketch
  • Hole Creation Using Pre-Defined References
  • Introduction to Stiffeners
  • Creating A New Volume Using Two Different Sketches (Solid Combine)
  • Volume Creation Using Multiple Sketches with Multiple Options
  • Creating Cavity Using Multiple Sketches

DRESS-UP FEATURES OF PART DESIGNING

  • Creating Curves Edges Using the Multiple References & limitations (Fillet)
  • Chamfering Body/Edges Using Available References
  • Shell Creation in A Body
  • Advance Shell Creation in A Body with Different Dimensions of Different Sides
  • Adding Thickness to An Already Created Side/Volume
  • Removal of Extra Faces in A Body
  • Replacing the Face in A Body to Another Body
  • Creating Thread and Taps in Cylindrical Body

DUPLICATING FEATURES OF PART DESIGNING

Mirroring Single/Multiple Feature with Respect to Plane

  • Explode Mirrored Object/Objects for Further Use
  • Patterns and Its Importance
  • Use of Standard Pattern Styles (Rectangular Pattern, Circular Pattern)
  • Creating A New Pattern on User Defined Instances
  • Need of Exploding the Pattern for Editing and Additional Usage
  • Keeping the Specifications to Create A Defined Patterns
  • Rotate an Object/Body from Its Position with Respect to Axis
  • Placing the Body/Object in A Symmetrical Position with Respect to Plane
  • Change the Scale of The Body by Selecting Different Faces or With Axis System
  • Importance of Axis to Axis System And Its Use In Geometry

EDITING FEATURES OF PART DESIGNING

Investigating the Model

  • Concept of Parent-Child Relationships
  • Redefining Parameters of Previously Created Features
  • Changing the Order of Any Feature in A Specification Tree
  • Hiding and Un-Hiding the Sketches/Features/Body
  • Deactivating/Activating of Features as Per Requirements
  • Use of Defining Any Feature in Work Object
  • Resolving the Failures of The Features/Body

ADDITIONAL FEATURES OF PART DESIGNING

  • Importance & Use of Reference Geometry
  • Creating Points in A 3d Space with The Help of Available References.
  • Creating/Introducing Line In 3d Space with References
  • Uses of Line Created in A 3d Space
  • Introduction to Concept of Planes
  • Creation of New Planes in A Geometry
  • Options Available for Creating Planes in Free Body
  • Multi-Body and Its Uses
  • Inserting A New Body in Previously Created Body
  • Concept of Boolean Operations and Use of Boolean Operation in Body
  • Boolean Operation: Add
  • Boolean Operation: Remove
  • Boolean Operation: Intersect
  • Measure Tools
  • Use of Graphic Properties Toolbar for Making Visualization Changes

ASSEMBLY MODELING & PRODUCT MODELING

  • What Is an Assembly
  • Defining A New Assembly Document
  • Assigning Properties to The Product
  • Tools Used for Creating Product Structure
  • Use of Compass in Assembly
  • Importing Existing Components in A New Assembly
  • Snapping Components
  • Editing A Previously Created Part/Product in Assembly Features
  • Exploding A Constrained Assembly
  • Reordering Product Structure
  • Reusing A Component (Copy/Paste)
  • Components Catalogue
  • Degree of Freedom in The Assembly
  • Constraint Creation
  • Analyzing Created Constraints
  • Assembly Features
  • Making Pattern of Any Object
  • Using Existing Assemblies to Create A Product Structure
  • Saving an Assembly Document
  • Opening/Loading an Assembly

 

DRAFTING

  • Introduction of Drafting
  • Need & Importance of Drafting
  • Starting the Drafting Workbench
  • Defining the Sheet & Sizes
  • Adjusting of Drawing Sheet According to Object/Assembly
  • Using Predefined Drafting Styles
  • Scaling the Drafted View

 

GENERATIVE DRAFTING

  • Introduction
  • Taking Projection of Front View on Sheet
  • Generating Different Views Such as Top View Etc
  • Difference Between Primary and Secondary View
  • Modifying an Existing View
  • Generative Dimensions Balloon Generation for Drafting of Assembly

INTERACTIVE DRAFTING

  • Introduction
  • View Planes
  • Creating Multiple Projections of Different Views
  • Creating Views for Folding Lines
  • Show/Hide Hidden Lines, Centre Line, Axis Line, Thread Etc
  • Modifying an Existing View
  • Creating Dimensions

DATA EXCHANGE

  • Converting Files for Transferring
  • Converting Into IGES, STEP, PARASOLID Etc
  • Convert into Jpeg, Mpeg, Tiff, Pdf Files

CATIA V5 PROFESSIONAL TRAINING

WIREFRAME & SURFACE DESIGN

  • Introduction to Surface Design
  • Importance of Surface
  • Process of Surface Designing
  • Entering the Workbench.
  • Generative Surface Design Process
  • Difference Between Open Bodies & Connected Bodies
  • 3D Wireframe Geometry
  • Points & Its Role
  • Creating Multiple Points on A Curve
  • Lines in Free Body
  • Line & Axis Lines
  • Creating Line & Axis Line in Free Space
  • Creating Polylines
  • Role of Planes in Space
  • Creating New Plane with New References
  • Creating A Set of Planes in An Order
  • Creating Free Body Curve
  • Connecting Different Curves
  • Analyzing the Sketches and Repairing/Editing
  • Surface Geometry
  • Creating Surface Using Multiple Sections
  • Creating A Blend Surface
  • Creating A Swept Surface
  • Manipulating the Swept Surface with Reference Surface Option
  • Extracting an Edge from A Surface
  • Extracting Face of Different Surfaces
  • Creating A Solid from Surface
  • Splitting Object/Body with Surface
  • Datum Features
  • Closing A Surface in To Volumetric Body
  • Editing Created Elements
  • Checking Connections Between Surfaces
  • Checking Connections Between Curves
  • Updating Object/Part
  • Dynamic Sectioning View

 

SHEETMETAL DESIGN

  • Introduction to Sheetmetal Design
  • Generative Sheetmetal Design
  • Entering the Sheetmetal Workbench
  • Process of Sheetmetal Designing
  • Sheetmetal Parameters & Its Importance
  • Sheetmetal Wall
  • Types of Walls
  • Profile Based Wall
  • Extruded Wall
  • Creating A Multi-Connected Profile Walls
  • Additional Types of Walls
  • Tangent Walls
  • Creation of Walls on The Edge
  • What Is Bend
  • Bending A Flat Sheet
  • Creating A Swept Surface with Guide Curves
  • Swept Surface Including Spine
  • Manipulation of Swept Surface with Position Profile
  • Introduction to Spine
  • Line Sweep
  • Circle Sweep
  • Adaptive Swept Surface
  • Joining Different Surfaces
  • Trimming Created Elements
  • Fillets
  • Transformation Features in Surface Geometry
  • Extrapolating Surface
  • Disassembling A Surface
  • Healing of Surface
  • Restoring A Surface
  • Folding & Unfolding of The Faces
  • Creating Relief on The Corner
  • Flange & Its Types
  • Features of Sheetmetal
  • Creating Holes in Sheet
  • Stamp & Its Role in Industry
  • Standard Stamps
  • Opening Faces of Stamp
  • Translating Created Sheet with Parameters
  • Rotating Sheetmetal Parts
  • Pattern and Its Types
  • Mirroring the Features
  • Unfolded View